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Главная » Файлы » Grand Theft Auto Multiplayer SAMP » Карты

[Map] Grove street christmas
[ Внимание! При копировании материалов, ссылка на источник обязательна. ] 23.12.2015, 02:40
Я надеюсь, вам понравится эта карта. Эта карта подходит для всех типов всех режимом игры.
Код
#define FILTERSCRIPT
   
#include <a_samp>
#include <streamer>
   
public OnFilterScriptInit()
{
   
   
   
  CreateDynamicObject(3749,2460.8999000,-1658.9000000,18.2000000,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax) (1)
  CreateDynamicObject(3472,2470.7000000,-1653.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
  CreateDynamicObject(3472,2479.8000000,-1653.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
  CreateDynamicObject(3472,2489.0000000,-1653.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3)
  CreateDynamicObject(3472,2500.6001000,-1654.6000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4)
  CreateDynamicObject(3472,2507.7000000,-1660.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5)
  CreateDynamicObject(3472,2510.5000000,-1667.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6)
  CreateDynamicObject(3472,2508.5000000,-1676.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (7)
  CreateDynamicObject(3472,2502.8000000,-1682.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (8)
  CreateDynamicObject(3472,2494.3000000,-1684.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (9)
  CreateDynamicObject(3472,2486.8000000,-1684.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (10)
  CreateDynamicObject(3472,2478.5000000,-1683.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (11)
  CreateDynamicObject(3472,2471.6001000,-1678.8000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (12)
  CreateDynamicObject(3472,2468.3999000,-1670.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (13)
  CreateDynamicObject(7388,2451.2000000,-1659.0000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(vrockpole) (1)
  CreateDynamicObject(6865,2458.3999000,-1659.0000000,20.1000000,0.0000000,0.0000000,309.0000000); //object(steerskull) (1)
  CreateDynamicObject(731,2488.7000000,-1667.4000000,6.3000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly09) (1)
  CreateDynamicObject(3534,2487.5000000,-1666.9000000,26.3000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (1)
  CreateDynamicObject(3534,2488.0000000,-1666.4000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  CreateDynamicObject(3534,2487.5000000,-1666.9000000,17.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (3)
  CreateDynamicObject(3534,2487.5000000,-1666.9000000,19.7000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (4)
  CreateDynamicObject(3534,2487.5000000,-1667.0000000,22.4000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (5)
  CreateDynamicObject(3534,2487.5000000,-1667.0000000,29.6000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (6)
  CreateDynamicObject(3534,2487.5000000,-1667.2000000,33.0000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (7)
  CreateDynamicObject(3534,2488.0000000,-1666.4000000,35.9000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (8)
  CreateDynamicObject(3534,2488.2000000,-1668.6000000,36.2000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (9)
  CreateDynamicObject(3534,2489.5000000,-1668.6000000,36.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (10)
  CreateDynamicObject(3534,2489.8999000,-1667.7000000,36.2000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (11)
  CreateDynamicObject(3534,2489.2000000,-1666.4000000,35.9000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (12)
  CreateDynamicObject(3534,2487.5000000,-1667.4000000,36.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (13)
  CreateDynamicObject(3534,2488.2000000,-1668.6000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (14)
  CreateDynamicObject(3534,2489.5000000,-1668.6000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (15)
  CreateDynamicObject(3534,2489.8999000,-1667.2000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (16)
  CreateDynamicObject(3534,2489.1001000,-1666.4000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (17)
  CreateDynamicObject(3534,2487.5000000,-1667.5000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (18)
  CreateDynamicObject(3534,2489.8999000,-1667.9000000,19.2000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (19)
  CreateDynamicObject(3534,2489.8999000,-1667.8000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (20)
  CreateDynamicObject(3534,2489.8999000,-1667.8000000,27.6000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (21)
  CreateDynamicObject(3534,2489.8999000,-1667.7000000,31.9000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (22)
  CreateDynamicObject(975,2480.1001000,-1722.3000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(columbiangate) (1)
  CreateDynamicObject(980,2534.8999000,-1695.8000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (1)
  CreateDynamicObject(14402,2486.6001000,-1667.7000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(flower-bush09) (1)
  CreateDynamicObject(14402,2488.0000000,-1665.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(flower-bush09) (2)
  CreateDynamicObject(14402,2490.5000000,-1665.2000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(flower-bush09) (3)
  CreateDynamicObject(14402,2488.5000000,-1668.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(flower-bush09) (5)
  CreateDynamicObject(14402,2491.0000000,-1668.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(flower-bush09) (6)
  CreateDynamicObject(14402,2489.6001000,-1669.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(flower-bush09) (7)
  CreateDynamicObject(14537,2504.2000000,-1667.6000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(pdomesbar) (1)
  CreateDynamicObject(7072,2525.8999000,-1660.6000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(vegascowboy3) (1)
   
  return 1;
}
   
public OnPlayerConnect(playerid)
{
   
  return 1;
}
Внимание! Также посетите раздел на форуме "SA-MP Forums PAWNO"

Привествую Вас дорогой посетитель нашего сайта, сейчас ты просматриваете файл [Map] Grove street christmas, который находится в категории Карты Grand Theft Auto Multiplayer SAMP, раздела Grand Theft Auto Multiplayer SAMP. И как наверно вы поняли, что бы скачать бесплатно и без смс [Map] Grove street christmas, нужно нажать кнопку "Скачать" чуть выше. Каждый день мы стараемя наполнять сайт уникальными, а главное полезными файлами.

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Категория: Карты | Добавил: BELIY | Теги: Grove, Street, Christmas, карты, map
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